Combat: SMG AoE as "Heavy" Weapon
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Combat: SMG AoE as "Heavy" Weapon
Make the Sub-Machine Gun's AoE accuracy suffer from the Heavy Weapon penalty, as firing wildly in a general direction logically reduces the chances of hitting targets, while Strength training could help mitigate recoil for more accurate bursts.
Re: Combat: SMG AoE as "Heavy" Weapon
To whomever it may concern: +1
A Parrot with a Blade - Melee/Touchcaster Holy Champion || GrayScimitar - Heavy Sword Tlac IB || RustyWire - Gunwiz
Re: Combat: SMG AoE as "Heavy" Weapon
I buffed firearms AoE to not hit friendlies because firing wildly is not what you would be doing if you were a trained shooter, so losing accuracy from not having firearms skills already replicates this
https://youtu.be/FAIyQ5yqVu8
https://youtu.be/FAIyQ5yqVu8