UI: Add AP cost to enter/exiting tile button

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cat
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UI: Add AP cost to enter/exiting tile button

Post by cat »

While it may seem too obvious to add, having the 1AP cost on enter/exit button is helpful for new players and keeps UI consistency with costs shown on all buttons.
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Nayru
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Re: UI: Add AP cost to enter/exiting tile button

Post by Nayru »

costs are not shown on all buttons, here's a few example of 1 ap costing actions that do not state such

attack
vertical movement (in/out)
horizontal movement (standard)
search (okay admittedly these two
hide are mostly my doing to cut down on ui bloat)
cast spell
trigger spellgem
- You say, "Oh my me." (2022-01-30 03:41:07).
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cat
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Re: UI: Add AP cost to enter/exiting tile button

Post by cat »

Nayru wrote: Wed Dec 08, 2021 2:18 am costs are not shown on all buttons, here's a few example of 1 ap costing actions that do not state such

attack
vertical movement (in/out)
horizontal movement (standard)
search (okay admittedly these two
hide are mostly my doing to cut down on ui bloat)
cast spell
trigger spellgem
For the ones listed which are generally static like tile movement I would say add those too.
I'd love to see movement buttons reflect actual AP costs with moveskills if it's doable.
Spells, charged attacks etc are trickier as you'd want to list all other costs too, I would wait until those can be included in a more extensive UI/UX overhaul.
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Nayru
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Re: UI: Add AP cost to enter/exiting tile button

Post by Nayru »

if i could colour or otherwise differentiate buttons for 0 ap actions and others i would but html input design is very limited
- You say, "Oh my me." (2022-01-30 03:41:07).
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