Gameplay: Two factionmate/SH inventory suggestions

Suggestions for game development and improvements. One suggestion to a thread, please.
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cat
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Gameplay: Two factionmate/SH inventory suggestions

Post by cat »

- Ability to see factionmate inventory space while both parties are present in stronghold. Allows easier coordination and avoids accidentally pushing items into footlocker, unnecessarily costing them AP to retrieve.

- Option to deposit items into a factionmate’s locker instead of to the character if they are not present. Very useful for SH crafters whose options are currently a) hold on to a pile of gear until folks wander home or b) throw it in the safe and hope for the best.
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Nayru
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Re: Gameplay: Two factionmate/SH inventory suggestions

Post by Nayru »

while like both (particularly latter) i'd be a bit wary of adding even more query calculations to fort refreshing
- You say, "Oh my me." (2022-01-30 03:41:07).
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cat
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Re: Gameplay: Two factionmate/SH inventory suggestions

Post by cat »

Nayru wrote: Wed Dec 08, 2021 2:15 am while like both (particularly latter) i'd be a bit wary of adding even more query calculations to fort refreshing
A degree of this might be minimised by making them toggleable or only usable by particular faction ranks/roles.
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Nova
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Re: Gameplay: Two factionmate/SH inventory suggestions

Post by Nova »

I still think a system where you "loan" an item to someone would make things easier. Basically, the item is still actually in your inventory, they just get to work their crafting/enchanting magic on it as if it was in theirs, so long as you're in the same tile.
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Badziew
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Re: Gameplay: Two factionmate/SH inventory suggestions

Post by Badziew »

Another solution is to add some kind of in-game package delivery system, allowing a character to remotely send an item to any other character.
I imagine it as a standard "post office" flow, where the "post office" would be either a stronghold upgrade or a new type of a resource tile:
- character A wishes to send an item to character B
- character A "posts" the item on the "post office", it is removed from A's inventory and stored away with annotations who is sending it and to whom
- character B is notified by the game that a package from A is waiting for them
- character B visits the "post office" and "withdraws" the package, the item is removed from storage and added to B's inventory
- if B does not have enough room in inventory, they either get an error message or the item is added to their footlocker instead
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littleglassflowers
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Re: Gameplay: Two factionmate/SH inventory suggestions

Post by littleglassflowers »

I realise it's a bit cluttered, but may I suggest a third possibility? Kind of a fusion of nova and Badziew's ideas.

PROPOSAL;
  • Factionmembers can mark up to 10 weight units of their inventory as 'faction wide.' Faction members may make limited use of these items, e.g. they can enchant, repair, or view said items ("Thats a Doom Potion, my friend! Don't drink it!")
  • Factionmembers CANNOT consume on-use items, such as books, first-aid kits, potions, soul ices, etc.
I believe this would allow for ease of interaction without necessitating too much excess inventory calculations.
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