UI - Logs and timestamp features

Suggestions for game development and improvements. One suggestion to a thread, please.
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cat
Posts: 147
Joined: Wed Nov 24, 2021 3:07 am

UI - Logs and timestamp features

Post by cat »

- Option for logs in message pane and full logs via character sheet have timestamp before content instead of after.

- Suggest tile coords are included in timestamps on extended logs via character sheet.

- Would also like to see option to set general log pane to local time and/or change time format. However extended character sheet logs should remain server time and default formatting for clarity.
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Badziew
Posts: 114
Joined: Wed Nov 24, 2021 3:23 am
Location: Poland

Re: UI - Logs and timestamp features

Post by Badziew »

cat wrote: Wed Dec 08, 2021 2:29 am - Would also like to see option to set general log pane to local time and/or change time format. However extended character sheet logs should remain server time and default formatting for clarity.
This feels like a job for HTML's <time> element :idea:
If the game's PHP code was patched to output all timestamps as <time> elements (instead of just plain text), the rest of the work could be done via JavaScript, as the <time> element contains both a human-readable timestamp and a machine-readable version of it.
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Fellis
Posts: 253
Joined: Sat Sep 11, 2021 5:10 am

Re: UI - Logs and timestamp features

Post by Fellis »

any second that had more than 5+ actions occur should be auto-collapsed and require a click to expand as it was undoubtedly pet spam on either side of the equation
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