- Option for logs in message pane and full logs via character sheet have timestamp before content instead of after.
- Suggest tile coords are included in timestamps on extended logs via character sheet.
- Would also like to see option to set general log pane to local time and/or change time format. However extended character sheet logs should remain server time and default formatting for clarity.
UI - Logs and timestamp features
Re: UI - Logs and timestamp features
This feels like a job for HTML's <time> element

If the game's PHP code was patched to output all timestamps as <time> elements (instead of just plain text), the rest of the work could be done via JavaScript, as the <time> element contains both a human-readable timestamp and a machine-readable version of it.
My characters (sorted by IDs): Badziew, Tiger Fist, Pilgrim, Sentient Spellbook, a trojan cat.
Check my wiki profile for more information, including contact information.
Check my wiki profile for more information, including contact information.
Re: UI - Logs and timestamp features
any second that had more than 5+ actions occur should be auto-collapsed and require a click to expand as it was undoubtedly pet spam on either side of the equation