So if there are 400 tiles infused to evil, 300 to Good, and 1 to Neutral, it should show Evil has 65%, Good 34%, and Neutral 1%. (I didn't care to do actual math on those percentages, no bully)
Its how we're fighting, we should have rough info on it regardless of Psychometry.
Interface: (Or would this be gameplay?) Show global infusion percentages on character select screen
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Interface: (Or would this be gameplay?) Show global infusion percentages on character select screen
Last edited by SaltedSalmon on Wed Jan 26, 2022 10:44 pm, edited 1 time in total.
Re: Interface: (Or would this be gameplay?) Show global infusion percentages on character select screen
I think this is a very good idea.