I would prefer if it gave +5% accuracy to guns too, to make classes more weapon tree-neutral.This skill grants the seraph a passive +10% to hit with Melee Weapons and Thrown Weapons, and +5% to hit with Archery and Hand-to-Hand attacks.
And pardon my side comment, but I believe it should be placed here for context.
Seraph may have gun innates, which are nice for saving on ammo, but are in themselves not very good gun synergy and reducing gun's downside (High upkeep) is not a particularly nice design goal.