The minibosses spawning pattern is now randomly distributed over the day, so you no longer need to wait until game midnight to have a chance at fighting them.
Since Boons that grant Supplemental Unholy damage now penalize non-Demons for using Unholy damage, Transcends that roll Boons via Vassal-granted Desecration will now get Boons that apply Abiding Wickedness instead.
Absolving debuffs now grants HP Healed stats equal to the XP gained.
Manually mutating pets now increments Buffs Granted.
Last Rites now increments Buffs Granted.
Cosmetic stronghold upgrades now include Nap Pods, just because.
Like Stygian Overlords, members of the Council of Keys who persistently spend more time dead than alive will eventually lose their positions as a result. This starts out with a more generous buffer of time than Overlord mechanics, but also has a lower cap.
Archmages will be able to spend AP/MP to scry the surrounding 9x9 area (four tiles in each direction) for the presence of other Archmages. If the Council Seal holder of a Council Seal they are eligible for is present, they will be notified of this. This mechanic will be familiar to users of Demon Tracker and Angel Hunter, but it will not identify the identified Archmages by name nor say if they are in strongholds. Likewise it will not reveal hidden or invisible Archmages as you are a Wizard and can do this with spells.
Quality of Life and Interface
Items you can't interact with anyway because they were dropped by an alt no longer show up in the dropped items dropdown.
Another attempt was made at fixing the thing where some factioned Transcended characters would spawn with a tick-based Planar Protection effect when they don't need it.
Arcane Books can now move you to perfect neutrality, even if your MO is between -0.99 and 0.99. (Thanks SharkyNebula!)
Resetting a character no longer gets rid of the character's exploration badges. The CP for the ones you found before resetting is granted at level 20.
Clicking on a pet's AP/MP/HP will now show some more stats (attacks, accuracy, defense, whether it can see invisibility/attack flying/is hurt by auras). Mouse-over tells you exactly what the icons mean.
Moving too close to neutrality as an Angel/Demon has some bugginess to it - it can set your max HP and MP to wrong values. This is bandaid fixed by recalculating both of these values at the daily (midnight) tick. Further investigation as to why this even happens is pending.
When a player character joins or quits a default faction (Freedom Array, Heavenly Host or Legions of the Abyss), lieutenants of the faction will be notified as these factions have no leaders. This includes auto-joining via class selection.
Three new player map avatars have been added.
Way of the One Punch has been renamed to Legend of the One Punch. (Thanks Mosquito!)
Major Bugs
The Seraph's electric aura no longer deals double the intended damage.
Defilers with the Poison skill can once again see its effect on targets. Further, if a target is afflicted by multiple of such statuses (notably curses, Defiler Poison, and Sorcerer's Might), all icons will once again show up. (Thanks squib!)
Pets owned by NPCs should no longer fail to attack when other NPCs are on the tile.
Fixed an issue where characters who were Level 30 with enough XP but no Achievements were not being granted Rank A. A regular tick should update these characters in the future.
Pets that should not attack flying characters no longer do, nor do they attack you when you're hidden or invisible and they have no means to detect you. (Thanks Carmilla and Thenixon!) NOTE: Wandering pets still see through being hidden!
Interactions between the Sixth Sense and Reveal spells in combination with being hidden and invisible have been fixed. It no longer matters in which order you cast the spells, the target will become visible to you (as is intended).
Fixed a nasty issue where Wytchfire could crash the AP tick if it ran in a way that didn't grant XP.
The Unholy supplemental damage dealt by being forced to attack via Command Thrall are now correctly exempted from penalties for attacking with class-forbidden damage types.
Possessed Thralls from Command Thrall should now correctly allow rejuvenation of two Thralls, not one.
Minor Bugs
The Ineffable cloak skill tree now properly protects against environmental damage. (Thanks SharkyNebula!)
Cloak of the Ineffable Sea now once again provides free movement on water tiles (Thanks Ka_Anor!)
Lightspeaker endgame pets now display who they were donated to in the event that they die due to an AoE attack. (Thanks Liche!)
Fixed an edge case where it was sometimes possible for home-plane-spawn skills like Hellspawn to fail to send you to your home plane.
Stygian Overlords on their home plane now receive current Enhanced Senses when searching.
Wytchfire was incorrectly granting Buffs stats and should now grant Debuffs stats.
Mortals at level 10 or above weren't getting appropriate planar protection for being of the native morality in a native faction of an outer plane.
Wolfskin Cloak drops from the Bloodmoon Scion now actually say what the grant was.
Doomblight should now correctly grant Debuffs Inflicted.
Deep Spellcraft area-of-attack spells should now correctly grant Spells Cast.